• PeaceSkiploom is a double Pokémon type Grass / Flying. It evolves from Hoppip from level 18 and evolves into Jumpluff from level 27. Contents [hide] 1 Biology 1.1 Physiognomy 1.1.1 Differences between the sexes 1.2 Special abilities 1.3 Behavior Borderleague.org Dragon des Catacombes - Acérola Vitamine C Dragon des Catacombes - Acérola Vitamine C Dragon des Catacombes - Artichaut Dragon des Catacombes - Ashwagandha Dragon des Catacombes - Boswellia Serrata Dragon des Catacombes - Café Vert Dragon des Catacombes - Cannabis Dragon des Catacombes - Chardon Marie Dragon des Catacombes - Acérola Vitamine C Dragon des Catacombes - 1.4 Habitat 1.5 Diet 2 In the anime 3 In the manga 4 In the TCG 5 Other appearances 6 Game data 6.1 Resistance and vulnerability 6.2 Evolutions 6.3 Zone 6.4 Statistics 6.4.1 Basic Statistics 6.4.2 Statistics Pokéathlon 6.5 Type effectiveness 6.5.1 By leveling up 6.5.2 By TM / MN 6.5.3 By breeding 6.5.4 Dall'Insegnamosse 6.5.5 By a prior evolution 6.5.6 Special moves 6.6 Entries Pokédex 6.7 Sprite and models 7 Curiosity 7.1 Source 7.1.1 Origin of name 8 In other languages Biology physiognomy It has a round green body with arms and feet squat. It also has a small tail. The eyes are small and red. The head has a yellow flower, below which there are two big dunks ears. Differences between the sexes None. Special abilities Hoppip as if the wind gets up Skiploom takes flight. The flower on her head close if the temperature drops below 17 ° C. Behavior He lives in small groups and is carried away by the wind. Use the flower to absorb solar energy. If it rains the flower closes and runs under the foliage of a tree. Habitat He lives in the same places of his pre-evolution. Diet Main article: Pokémon food In the anime Skiploom appears for the first time in the episode A special tournament. Other specimens of the Pokémon are in evolutionary problems in prohibited Earth, in the ring game and the Ambassador. in the manga In the TCG Main article: Skiploom (GCC) other appearances Game Data Strengths and vulnerabilities weaknesses 4 × Ice 2 × Fire Rock Poison Steering wheel normal damage 1 × Steel Dark Bug Dragon electro elf Normal psycho Spectrum resistances ½ × water fight ¼ × Grass Immunity 0 × Land If this Pokémon holds a Facilsaglio or an Iron Ball or Gravity is used, the effectiveness of Ground-type moves is ½ ×. Evolutions Xym187.png Base form hoppip  grass Volante Rare candy level 18 → Xym188.png first evolution Skiploom  grass Volante Rare candy level 27 → Xym189.png second evolution Jumpluff  grass Volante areas This Pokémon did not appear until the second generation. II Gold Silver Route 14 (in the morning and in the daytime only) Crystal Path 14 (morning only and day) III Ruby Sapphire exchange Emerald exchange FireRed LeafGreen Evolve Hoppip Colosseum Sulfuria (Shadow) XD Evolving Hoppip IV Diamond Pearl Route 205 (North) (Poké Radar) D Fuego Ironworks (Poké Radar) P Platinum Evolving Hoppip HeartGold SoulSilver Route 14 (only in the morning and in the daytime), Safari Zone (lawn) Pal Park Field V Black White Evolving Hoppip (White only) Black 2 White 2 Evolving Hoppip VI X Y Evolving Hoppip Ruby Sapphire Ω α exchange Statistics Basic Statistics Stat Range At Lv. 50 At Lv. 100 PS55 115 - 162220-314 Attacco45 45-106 85-207 Difesa50 49-112 94-218 Att. Sp.45 45-106 85-207 Def. Sp.65 63 - 128121-251 Velocità80 76 - 145148-284 Total: 340Altri Pokémon with this total Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature. Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature. Pokéathlon statistics Speed 4/5 ★★★★ ☆ Power 2/3 ★★ ☆ skill ★ 1/1 Resistance 2/2 ★★ Agility 5/5 ★★★★★ Total 14/16 ★★ ☆ Type effectiveness By leveling up sixth generation Other generations: II • III • IV • V  Lv. Move Type Cat. Pwr. Acc. PP Virtues Charm Obstruction   XY ROZA Start Splash Normal Status - -% 40 4 Grace ♥♥♥♥ 0 Start Synthesis Grass Status - -% 5 Insight 1 ♥ 0 Start Tail Whip Normal Status - 100% 2 30 Grace ♥♥ 0 Start Action Normal Physical 50 100% 35 Grit 4 ♥♥♥♥ 0 4 Synthesis Grass Status - -% 5 Insight 1 ♥ 0 6 Tail Whip Normal Status - 100% 2 30 Grace ♥♥ 0 8 Action Normal Physical 50 100% 35 Grit 4 ♥♥♥♥ 0 10 Wind Fairy Elf Special Beauty 40 100% 30 4 0 ♥♥♥♥ 12 PoisonPowder State Poison - 75% 35 Insight 3 ♥♥♥ 0 Paralyzing Grass State 14 - 75% 30 Insight 2 1 ♥ ♥♥ 16 Sleep Powder Grass State - 75% 15 Insight 1 ♥ 3 ♥♥♥ 20 Bullet Seed Grass Physical 25 100% 30 Class 1 ♥ 0 24 Leech Seed Grass State - 90% 10 Insight 1 ♥ 0 28 Megassorbimento Grass Special 40 100% 15 Insight 2 3 ♥♥ ♥♥♥ 32 Aerobatics Flying Body 55,100 15% Class 1 ♥ 0 36 Polverabbia Bug Status - -% 20 Insight 3 ♥♥♥ 0 40 Cotton Spore Grass State - 100% 40 Beauty 2 ♥♥ 1 ♥ 44 Reverse Beetle Body 70 100% 20 4 Grace ♥♥♥♥ 0 48 Worry Seed Grass State - 100% 10 Insight 2 ♥♥ 0 52 Giga Drain Grass Special 75 100% 10 Insight 1 ♥ 4 ♥♥♥♥ 56 Bounce Flying Physical 85 85% 5 1 Grace ♥ 0 60 Memento Dark Status - 100% 10 Grit 8 ♥♥♥♥♥♥♥♥ 0 The "Start" indicates a move known as Skiploom obtained at level 1 in the sixth generation. Bold indicates a move that gets STAB when used by a Skiploom. Italic indicates a move that gets STAB only when used by an evolution of Skiploom. Click on the generation numbers at the top to see level-up moves from other generations. By TM / MN sixth generation Other generations: II • III • IV • V  MV / MN Move Type Cat. Pwr. Acc. PP Virtues Charm Obstruction MT Poison Sprite Zaino.png MT06 Toxin Poison Status - 90% 10 Insight 3 ♥♥♥ 0 MT Normal Sprite Zaino.png MT10 Hidden Power Normal Special 60 100% 15 Insight 3 ♥♥♥ 0 MT Fire Sprite Zaino.png MT11 Sunny Day Fire Status - -% 5 1 Beauty ♥ 0 MT Normal Sprite Zaino.png MT17 Protection Normal Status - -% 10 2 Grace ♥♥ 0 MT Normal Sprite Zaino.png TM21 Frustration Normal Physical - 100% 20 Grazia 2 3 ♥♥ ♥♥♥ MT Grass Sprite Zaino.png MT22 SolarBeam Grass Special 120 100% 10 Class 3 ♥♥♥ 0 MT Normal Sprite Zaino.png MT27 Return Normal Physical - 100% 20 4 Grace ♥♥♥♥ 0 MT Normal Sprite Zaino.png MT32 Double Team Normal Status - -% 15 Class 1 ♥ 0 Bag TM Psychic Sprite.png MT33 Reflection Psychic Status - -% 20 Insight 2 ♥♥ 0 MT Flying Sprite Zaino.png MT40 Aerial Ace Flying Physical 60 - 20% Class 2 ♥♥ 0 MT Normal Sprite Zaino.png MT42 Facade Normal Physical 70 100% 20 2 Grace ♥♥ 0 Bag TM Psychic Sprite.png MT44 Rest Psychic Status - -% 10 Grazia 1 ♥ 0 MT Normal Sprite Zaino.png MT45 Attraction Normal Status - 100% 2 15 Grace ♥♥ 0 MT Normal Sprite Zaino.png MT48 Choir Normal Special 60 100% 15 Beauty 2 ♥♥ 0 MT Grass Sprite Zaino.png MT53 Energy Ball Grass Special 90 100% 10 Beauty 4 ♥♥♥♥ 0 MT Flying Sprite Zaino.png MT62 Aerobatics Flying Body 55 100% 15 Class 1 ♥ 0 MT Normal Sprite Zaino.png MT70 Flash Normal Status - 100% 20 Beauty 3 ♥♥♥ 0 MT Normal Sprite Zaino.png MT75 Swords Dance Normal Status - -% 20 Beauty 1 ♥ 0 MT Normal Sprite Zaino.png MT77 Psych Normal Status - -% 10 Insight 2 ♥♥ 0 MT Bug Sprite Zaino.png MT83 worry Beetle Special 20 100% 20 3 Grace ♥♥♥ 0 MT Grass Sprite Zaino.png MT86 Knot Grass Special - 100% 20 1 Grace ♥ 0 MT Normal Sprite Zaino.png MT87 Bullo Normal State - 90% 15 3 Grace ♥♥♥ 0 MT Normal Sprite Zaino.png MT88 Sleep Talk Normal Status - -% 10 Grazia 1 ♥ 0 MT Bug Sprite Zaino.png MT89 Reverse Beetle Body 70 100% 20 4 Grace ♥♥♥♥ 0 MT Normal Sprite Zaino.png MT90 Substitute Normal Status - -% 10 2 Grace ♥♥ 0 MT Normal Sprite Zaino.png MT94 ForzasegretaRΩZα Normal Physical 70 100% 20 Insight 1 ♥ 0 MT Sprite Sprite Sprite Zaino.png MT99 Magibrillio Special Beauty 80 100% 10 4 0 ♥♥♥♥ MT Normal Sprite Zaino.png MT100 Confidence Normal Status - -% 20 3 Grace ♥♥♥ 0 Bold indicates a move that gets STAB when used by a Skiploom. Italic indicates a move that gets STAB only when used by an evolution of Skiploom. Click on the generation numbers at the top to see the moves learned through MT / MN from other generations. by breeding sixth generation Other generations: II • III • IV • V  Parent Move Type Cat. Pwr. Acc. PP Virtues Charm Obstruction BulbasaurMarillSeedotCastformTurtwig Amnesia * Psychic Status - -% 20 Grazia 1 ♥ 0 VileplumeParasParasectChikoritaBayleefMeganiumRoselia SpritzeeAromatisseSwirlixSlurpuff Aromatherapy Grass Status - -% 5 Insight 1 ♥ 0 ExeggcuteExeggutor Confusion Psychic Special 50 100% 25 Insight 4 ♥♥♥♥ 0 CottoneeMaractusSwirlixSlurpuff Cotonscudo Grass Status - -% 10 Grazia 1 ♥ 0 BulbasaurIvysaurVenusaurJigglypuffWigglytuffTogeticMarill AzumarillSunkernSunfloraSkittyAudino Splitter Normal Body 120 100% 15 Grit 6 ♥♥♥♥♥♥ 0 ClefairyTogeticPlusleMinun Repeat Normal Status - 100% 5 2 Grace ♥♥ 0 OddishGloomTangelaRoseradeTangrowth Grassy Field Grass Status - -% 10 Beauty 3 ♥♥♥ 0 MarillAzumarillPlusleMinunCherubiCherrimCottonee Altruism Normal Status - -% 20 Insight 4 ♥♥♥♥ 0 BulbasaurExeggutorSunkernShroomishBreloom Body Grass Seed Bomb 80 100% 15 Grit 4 ♥♥♥♥ 0 BulbasaurIvysaurVenusaurExeggcuteHoppipSkiploomJumpluff SunkernSunfloraShroomishCherubiCherrim Worry Seed Grass State - 100% 10 Insight 2 ♥♥ 0 Moves marked with an asterisk (*) are achieved only with a chain breeding of Skiploom in the sixth generation. Moves marked with a double dagger (‡) can only be obtained from a Pokémon that has learned in a previous generation. Moves marked with a superscript game abbreviation can be obtained on Skiploom only in that game. Bold indicates a move that gets STAB when used by a Skiploom. Italic indicates a move that gets STAB only when used by an evolution of Skiploom. Click on the generation numbers at the top to see the moves learned by coupling from other generations. Dall'Insegnamosse sixth generation Other generations: II • III • IV • V  Move Type Cat. Pwr. Acc. PP Virtues Charm Obstruction X Y RO ZA Bounce Flying Physical 85 85% 5 1 Grace ♥ 0 X Y RO ZA Giga Drain Grass Special 75 100% 10 Insight 1 ♥ 4 ♥♥♥♥ X Y RO ZA Altruism Normal Status - -% 20 Insight 4 ♥♥♥♥ 0 X Y RO ZA Body Grass Seed Bomb 80 100% 15 Grit 4 ♥♥♥♥ 0 X Y RO ZA Snoring Normal Special 50 100% 15 4 Grace ♥♥♥♥ 0 X Y RO ZA Synthesis Grass Status - -% 5 Insight 1 ♥ 0 X Y RO ZA Worry Seed Grass State - 100% 10 Insight 2 ♥♥ 0 A black abbreviation in a colored box indicates that Skiploom can learn dall'Insegnamosse move in that game. A colored abbreviation in a white box indicates that Skiploom can not learn dall'Insegnamosse move in that game. Bold indicates a move that gets STAB when used by a Skiploom. Italic indicates a move that gets STAB only when used by an evolution of Skiploom. Click on the generation numbers at the top to see the moves learned dall'Insegnamosse other generations. By a prior evolution sixth generation Other generations: II • III • IV • V  Stadium Move Type Cat. Pwr. Acc. PP Virtues Charm Obstruction This Pokémon learns no moves learned through previous evolutions. Bold indicates a move that gets STAB when used by a Skiploom. Italic indicates a move that gets STAB only when used by an evolution of Skiploom. Click on the generation numbers at the top to see the moves learned through previous developments in other generations. Special moves Pokémon Colosseum Shadow moves Level 30+ Purified moves Shadow Rush Shadow Xym188.png Synthesis Grass - Sleep Powder Grass - Cotton Spore Grass - Megassorbimento Grass Pokédex entries This Pokémon did not appear until the second generation. II Gold flower on the head opens and closes with the continuous change in body temperature. Silver it opens its petals to absorb sunlight. Floating in the air to be closer to the sun. Crystal If it rains the flower closes and runs to take shelter under a tree to avoid getting wet. III Ruby Flower of Skiploom blossoms when the temperature rises above 18 degrees C. The opening of the flower depends on the temperature. For this reason the POKéMON is also used as a thermometer. Sapphire The emerald flower Skiploom is sensitive to temperature and blossoms when this exceeds 18 degrees Celsius. This POKéMON is also used as a thermometer. FireRed it opens its petals to absorb sunlight. Floating in the air to be closer to the sun. Green F. The flower on the head opens and closes with the changing temperature. IV Diamond Its flower blossoms as soon as the air warms. Floating in the sky to absorb solar energy. Pearl Platinum Heartgold The flower on the head opens and closes with the continuous change in body temperature. Soulsilver He opens its petals to absorb sunlight. Floating in the air to be closer to the sun. V Black Its flower blossoms as soon as the air warms. Floating in the sky to absorb solar energy. White black 2 white 2 X VI The flower on the head opens and closes with the continuous change in body temperature. Y it opens its petals to absorb sunlight. Floating in the air to be closer to the sun. Rubino Ω The flower Skiploom blossoms when the temperature rises above 18 degrees ° C. The opening of the flower depends on the temperature. For this reason, the user is also used as a thermometer. sapphire α Sprites and models This Pokémon did not appear until the second generation. [Open] Second generation [Open] Third generation [Open] Fourth generation [Open] Fifth generation [Collapse] Sixth generation X Y Ruby Sapphire Omega Alpha Retro Sprxym188.gif Sprxym188.gif Sprxymd188.gif Sprxymsh188.gif Sprxymsh188.gif Sprxymdsh188.gif SkiploomSkiploomSkiploom Curiosity The normal color of Skiploom and Shiny color are the opposite of its pre-evolution, Hoppip. Skiploom is the last Pokémon mentioned in Pokerap GS. The name of Skiploom, its pre-evolution and its development was given by Nob Ogasawara. Origin Skiploom seems to rely on a light bulb and a flower, particularly a dandelion. Origin of name His name is probably a contraction of the words skip (jump) and bloom (flower). Its Japanese name, ポ ポ ッ コ Popokko, may derive from the word 蒲公英 Tanpopo (dandelion) .Jumpluff is a double Pokémon type Grass / Flying. It evolves from Skiploom starting at level 27. It is the final evolutionary stage of Hoppip. Contents [hide] 1 Biology 1.1 Physiognomy 1.1.1 Differences between the sexes 1.2 Special abilities 1.3 Behavior 1.4 Habitat 1.5 Diet 2 In the anime 3 In the manga 3.1 In the Pokémon Adventures manga 4 In the TCG 5 Other appearances 6 Game data 6.1 Resistance and vulnerability 6.2 Evolutions 6.3 Zone 6.4 Statistics 6.4.1 Basic Statistics 6.4.2 Statistics Pokéathlon 6.5 Type effectiveness 6.5.1 By leveling up 6.5.2 By TM / MN 6.5.3 By breeding 6.5.4 Dall'Insegnamosse 6.5.5 By a prior evolution 6.6 Entries Pokédex 6.7 Sprite and models 7 Curiosity 7.1 Source 7.1.1 Origin of name 8 In other languages Biology physiognomy The Jumpluff body is blue and round. Three balls, almost as big as his body, extending from it: one by the arm and another on top of the head. Three or four leaves grow according to the swab on the head. Jumpluff owns two small, round feet, and his eyes as big as pearls are red. Differences between the sexes None Special abilities Jumpluff can use his soft cotton balls to float in the air. These can control the flight pattern even with the strong winds of a hurricane. Behavior It uses air currents to move around, maneuvering direction with its three wads of spores. Down to earth when he meets cold currents. Habitat He lives most of the time in the air, however, it prefers the prairies where more space to land and take off. Diet Main article: Pokémon food It is a herbivore Pokémon. In the anime Jumpluff appears for the first time during the episode The ambassador of peace. Other specimens of the Pokémon are present in The Strange Egg case disappeared and Pokémon cheerleader. in the manga In the Pokémon Adventures manga Orm has a Jumpluff in the team, they can use its spores to create a mix of state changes which eliminate his enemies. In the TCG Main article: Jumpluff (GCC) other appearances Game Data Strengths and vulnerabilities weaknesses 4 × Ice 2 × Fire Rock Poison Steering wheel normal damage 1 × Steel Dark Bug Dragon electro elf Normal psycho Spectrum resistances ½ × water fight ¼ × Grass Immunity 0 × Land If this Pokémon holds a Facilsaglio or an Iron Ball or Gravity is used, the effectiveness of Ground-type moves is ½ ×. Evolutions Xym187.png Base form hoppip  grass Volante Rare candy level 18 → Xym188.png first evolution Skiploom  grass Volante Rare candy level 27 → Xym189.png second evolution Jumpluff  grass Volante areas This Pokémon did not appear until the second generation. II Gold Silver Evolving Skiploom Crystal Evolving Skiploom III Ruby Sapphire exchange Emerald exchange FireRed LeafGreen Evolve Skiploom Colosseum Evolving Skiploom XD Evolving Skiploom IV Diamond Pearl Evolving Skiploom Platinum Evolving Skiploom HeartGold SoulSilver Safari Zone Pal Park Field V Black White Evolving Skiploom (White only) Black 2 White 2 Evolving Skiploom VI X Y Evolving Skiploom Ruby Sapphire Ω α exchange Statistics Basic Statistics Stat Range At Lv. 50 At Lv. 100 PS75 135 - 182260-354 Attacco55 54 - 117103-229 Difesa70 67 - 134130-262 Att. Sp.55 54 - 117103-229 Def. Sp.95 90 - 161175-317 Velocità110 103 - 178202-350 Total: 460Altri Pokémon with this total Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature. Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature. Pokéathlon statistics Speed 4/5 ★★★★ ☆ Power 1/3 ★ ☆☆ skill 2/2 ★★ Resistance 2/2 ★★ Agility 5/5 ★★★★★ Total 14/17 ★★ ☆ Type effectiveness By leveling up sixth generation Other generations: II • III • IV • V  Lv. Move Type Cat. Pwr. Acc. PP Virtues Charm Obstruction   XY ROZA Start Splash Normal Status - -% 40 4 Grace ♥♥♥♥ 0 Start Synthesis Grass Status - -% 5 Insight 1 ♥ 0 Start Tail Whip Normal Status - 100% 2 30 Grace ♥♥ 0 Start Action Normal Physical 50 100% 35 Grit 4 ♥♥♥♥ 0 4 Synthesis Grass Status - -% 5 Insight 1 ♥ 0 6 Tail Whip Normal Status - 100% 2 30 Grace ♥♥ 0 8 Action Normal Physical 50 100% 35 Grit 4 ♥♥♥♥ 0 10 Wind Fairy Elf Special Beauty 40 100% 30 4 0 ♥♥♥♥ 12 PoisonPowder State Poison - 75% 35 Insight 3 ♥♥♥ 0 Paralyzing Grass State 14 - 75% 30 Insight 2 1 ♥ ♥♥ 16 Sleep Powder Grass State - 75% 15 Insight 1 ♥ 3 ♥♥♥ 20 Bullet Seed Grass Physical 25 100% 30 Class 1 ♥ 0 24 Leech Seed Grass State - 90% 10 Insight 1 ♥ 0 29 Megassorbimento Grass Special 40 100% 15 Insight 2 3 ♥♥ ♥♥♥ 34 Aerobatics Flying Body 55,100 15% Class 1 ♥ 0 39 Polverabbia Bug Status - -% 20 Insight 3 ♥♥♥ 0 44 Cotton Spore Grass State - 100% 40 Beauty 2 ♥♥ 1 ♥ 49 Reverse Beetle Body 70 100% 20 4 Grace ♥♥♥♥ 0 54 Worry Seed Grass State - 100% 10 Insight 2 ♥♥ 0 59 Giga Drain Grass Special 75 100% 10 Insight 1 ♥ 4 ♥♥♥♥ 64 Bounce Flying Physical 85 85% 5 1 Grace ♥ 0 69 Memento Dark Status - 100% 10 Grit 8 ♥♥♥♥♥♥♥♥ 0 The "Start" indicates a move known as Jumpluff obtained at level 1 in the sixth generation. Bold indicates a move that gets STAB when used by a Jumpluff. Italic indicates a move that gets STAB only when used by an evolution of Jumpluff. Click on the generation numbers at the top to see level-up moves from other generations. By TM / MN sixth generation Other generations: II • III • IV • V  MV / MN Move Type Cat. Pwr. Acc. PP Virtues Charm Obstruction MT Poison Sprite Zaino.png MT06 Toxin Poison Status - 90% 10 Insight 3 ♥♥♥ 0 MT Normal Sprite Zaino.png MT10 Hidden Power Normal Special 60 100% 15 Insight 3 ♥♥♥ 0 MT Fire Sprite Zaino.png MT11 Sunny Day Fire Status - -% 5 1 Beauty ♥ 0 MT Normal Sprite Zaino.png MT17 Protection Normal Status - -% 10 2 Grace ♥♥ 0 MT Normal Sprite Zaino.png TM21 Frustration Normal Physical - 100% 20 Grazia 2 3 ♥♥ ♥♥♥ MT Grass Sprite Zaino.png MT22 SolarBeam Grass Special 120 100% 10 Class 3 ♥♥♥ 0 MT Normal Sprite Zaino.png MT27 Return Normal Physical - 100% 20 4 Grace ♥♥♥♥ 0 MT Normal Sprite Zaino.png MT32 Double Team Normal Status - -% 15 Class 1 ♥ 0 Bag TM Psychic Sprite.png MT33 Reflection Psychic Status - -% 20 Insight 2 ♥♥ 0 MT Flying Sprite Zaino.png MT40 Aerial Ace Flying Physical 60 - 20% Class 2 ♥♥ 0 MT Normal Sprite Zaino.png MT42 Facade Normal Physical 70 100% 20 2 Grace ♥♥ 0 Bag TM Psychic Sprite.png MT44 Rest Psychic Status - -% 10 Grazia 1 ♥ 0 MT Normal Sprite Zaino.png MT45 Attraction Normal Status - 100% 2 15 Grace ♥♥ 0 MT Normal Sprite Zaino.png MT48 Choir Normal Special 60 100% 15 Beauty 2 ♥♥ 0 MT Grass Sprite Zaino.png MT53 Energy Ball Grass Special 90 100% 10 Beauty 4 ♥♥♥♥ 0 MT Flying Sprite Zaino.png MT62 Aerobatics Flying Body 55 100% 15 Class 1 ♥ 0 MT Normal Sprite Zaino.png MT70 Flash Normal Status - 100% 20 Beauty 3 ♥♥♥ 0 MT Normal Sprite Zaino.png MT75 Swords Dance Normal Status - -% 20 Beauty 1 ♥ 0 MT Normal Sprite Zaino.png MT77 Psych Normal Status - -% 10 Insight 2 ♥♥ 0 MT Bug Sprite Zaino.png MT83 worry Beetle Special 20 100% 20 3 Grace ♥♥♥ 0 MT Grass Sprite Zaino.png MT86 Knot Grass Special - 100% 20 1 Grace ♥ 0 MT Normal Sprite Zaino.png MT87 Bullo Normal State - 90% 15 3 Grace ♥♥♥ 0 MT Normal Sprite Zaino.png MT88 Sleep Talk Normal Status - -% 10 Grazia 1 ♥ 0 MT Bug Sprite Zaino.png MT89 Reverse Beetle Body 70 100% 20 4 Grace ♥♥♥♥ 0 MT Normal Sprite Zaino.png MT90 Substitute Normal Status - -% 10 2 Grace ♥♥ 0 MT Normal Sprite Zaino.png MT94 ForzasegretaRΩZα Normal Physical 70 100% 20 Insight 1 ♥ 0 MT Sprite Sprite Sprite Zaino.png MT99 Magibrillio Special Beauty 80 100% 10 4 0 ♥♥♥♥ MT Normal Sprite Zaino.png MT100 Confidence Normal Status - -% 20 3 Grace ♥♥♥ 0 Bold indicates a move that gets STAB when used by a Jumpluff. Italic indicates a move that gets STAB only when used by an evolution of Jumpluff. Click on the generation numbers at the top to see the moves learned through MT / MN from other generations. by breeding sixth generation Other generations: II • III • IV • V  Parent Move Type Cat. Pwr. Acc. PP Virtues Charm Obstruction BulbasaurMarillSeedotCastformTurtwig Amnesia * Psychic Status - -% 20 Grazia 1 ♥ 0 VileplumeParasParasectChikoritaBayleefMeganiumRoselia SpritzeeAromatisseSwirlixSlurpuff Aromatherapy Grass Status - -% 5 Insight 1 ♥ 0 ExeggcuteExeggutor Confusion Psychic Special 50 100% 25 Insight 4 ♥♥♥♥ 0 CottoneeMaractusSwirlixSlurpuff Cotonscudo Grass Status - -% 10 Grazia 1 ♥ 0 BulbasaurIvysaurVenusaurJigglypuffWigglytuffTogeticMarill AzumarillSunkernSunfloraSkittyAudino Splitter Normal Body 120 100% 15 Grit 6 ♥♥♥♥♥♥ 0 ClefairyTogeticPlusleMinun Repeat Normal Status - 100% 5 2 Grace ♥♥ 0 OddishGloomTangelaRoseradeTangrowth Grassy Field Grass Status - -% 10 Beauty 3 ♥♥♥ 0 MarillAzumarillPlusleMinunCherubiCherrimCottonee Altruism Normal Status - -% 20 Insight 4 ♥♥♥♥ 0 BulbasaurExeggutorSunkernShroomishBreloom Body Grass Seed Bomb 80 100% 15 Grit 4 ♥♥♥♥ 0 BulbasaurIvysaurVenusaurExeggcuteHoppipSkiploomJumpluff SunkernSunfloraShroomishCherubiCherrim Worry Seed Grass State - 100% 10 Insight 2 ♥♥ 0 Moves marked with an asterisk (*) are achieved only with a chain breeding of Jumpluff in the sixth generation. Moves marked with a double dagger (‡) can only be obtained from a Pokémon that has learned in a previous generation. Moves marked with a superscript game abbreviation can be obtained on Jumpluff only in that game. Bold indicates a move that gets STAB when used by a Jumpluff. Italic indicates a move that gets STAB only when used by an evolution of Jumpluff. Click on the generation numbers at the top to see the moves learned by coupling from other generations. Dall'Insegnamosse sixth generation Other generations: II • III • IV • V  Move Type Cat. Pwr. Acc. PP Virtues Charm Obstruction X Y RO ZA Bounce Flying Physical 85 85% 5 1 Grace ♥ 0 X Y RO ZA Giga Drain Grass Special 75 100% 10 Insight 1 ♥ 4 ♥♥♥♥ X Y RO ZA Altruism Normal Status - -% 20 Insight 4 ♥♥♥♥ 0 X Y RO ZA Body Grass Seed Bomb 80 100% 15 Grit 4 ♥♥♥♥ 0 X Y RO ZA Snoring Normal Special 50 100% 15 4 Grace ♥♥♥♥ 0 X Y RO ZA Synthesis Grass Status - -% 5 Insight 1 ♥ 0 X Y RO ZA Worry Seed Grass State - 100% 10 Insight 2 ♥♥ 0 A black abbreviation in a colored box indicates that Jumpluff can learn dall'Insegnamosse move in that game. A colored abbreviation in a white box indicates that Jumpluff can not learn dall'Insegnamosse move in that game. Bold indicates a move that gets STAB when used by a Jumpluff. Italic indicates a move that gets STAB only when used by an evolution of Jumpluff. Click on the generation numbers at the top to see the moves learned dall'Insegnamosse other generations. By a prior evolution sixth generation Other generations: II • III • IV • V  Stadium Move Type Cat. Pwr. Acc. PP Virtues Charm Obstruction This Pokémon learns no moves learned through previous evolutions. Bold indicates a move that gets STAB when used by a Jumpluff. Italic indicates a move that gets STAB only when used by an evolution of Jumpluff. Click on the generation numbers at the top to see the moves learned through previous developments in other generations. Pokédex entries This Pokémon did not appear until the second generation. II Gold Driven by the wind controls skillfully seeds to cotton ball to fly even around the world. Silver It is carried away by seasonal winds, spreading everywhere the seeds similar to cotton, to multiply. Crystal Even in strong wind deftly controls its cotton to fly anywhere in the world. III Ruby Jumpluff relies on hot air currents to cross the sea and fly to distant lands. This POKéMON descends to the ground when it encounters a cold draft as it floats. Sapphire Emerald Jumpluff crosses the sea thanks to warm air currents, so flying to distant lands. Back down to earth when, floating, encounters a cold current. FireRed Blown by seasonal winds, it spreads everywhere the seeds similar to cotton to multiply. F. Green Driven by the wind, check with skill seeds to cotton ball to fly even around the world. IV Diamond Blown by seasonal winds, turns around the globe, scattering its seeds similar to cotton. Pearl Platinum Heartgold Driven by the wind skillfully controls the seeds in cotton wool for even fly around the world. Soulsilver It is carried away by seasonal winds, spreading everywhere its seeds similar to cotton to multiply. V Black Blown by seasonal winds, turns around the globe, scattering its seeds similar to cotton. White black 2 white 2 VI X Blown by seasonal winds, he turns around the globe, scattering its seeds similar to cotton. Y Even in strong wind deftly controls its cotton to fly anywhere in the world. Rubino Ω Jumpluff relies on hot air currents to cross the sea and fly to distant lands. This move back down to the ground when it encounters a cold draft as it floats. sapphire α Sprites and models This Pokémon did not appear until the second generation. [Open] Second generation [Open] Third generation [Open] Fourth generation [Open] Fifth generation [Collapse] Sixth generation X Y Ruby Sapphire Omega Alpha Retro Sprxym189.gif Sprxym189.gif Sprxymd189.gif Sprxymsh189.gif Sprxymsh189.gif Sprxymdsh189.gif JumpluffJumpluffJumpluff Curiosity With the weight of 3 kilograms, Jumpluff is the second lightest of Pokémon Stadium. Jumpluff is the only Second Generation Pokémon whose name begins with J. The direction of the evolutionary family of Jumpluff used since its first appearances in Gold and Silver is the same, only it dropped a few octaves at each developmental stage. In Pokémon Colosseum, the shadows of Jumpluff spores are square and the player is able to see only one side of them. This then has been fixed in Pokémon XD: Gale of Darkness. The name of Jumpluff and its pre-evolutions was given by Nob Ogasawara. Origin Based on the shower head. Origin of name Its name probably derives from the union of the English words jump (jump) and fluff (cotton). Its Japanese name, ワ タ ッ コ Watakko, may derive from the word 綿 wata (cotton). In other languages Language Name Origin






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